Global Esports Market Set to Reach USD 5,743 Million by 2030: Industry Growth and Key Insights
The esports industry is experiencing unprecedented growth, with projections showing a significant rise from USD 1,178 million in 2021 to USD 5,743 million by 2030. This article delves into the driving factors behind this growth, the latest market trends, and the key players shaping the future of esports.

Global Esports Market Set for Tremendous Growth: Projected to Reach USD 12.68 billion by 2033
The global esports market size was valued at USD 2.13 billion in 2024 and is projected to reach from USD 2.60 billion in 2025 to USD 12.68 billion by 2033, growing at a CAGR of 21.9% during the forecast period (2025-2033). The increasing popularity of competitive gaming, expanding streaming platforms, and the rise of esports as a professional and entertainment industry are key drivers fueling this remarkable expansion.
The report from Straits Research offers an in-depth analysis of the esports market, including key developments, market drivers, trends, and the competitive landscape. This comprehensive study not only highlights the market’s current standing but also provides a thorough segmentation analysis, offering valuable insights into various revenue models, streaming platforms, gaming genres, and devices that dominate the esports ecosystem.
Drivers of Growth in the Esports Market
Several factors contribute to the growing prominence of esports across the globe. The key drivers include:
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Rising Popularity of Esports Events
Esports events have evolved into large-scale, global spectacles with millions of viewers tuning in to watch top-tier teams compete. Major tournaments such as The International for Dota 2, League of Legends World Championship, and Overwatch League continue to draw massive crowds, both physically and digitally, as esports becomes a mainstream form of entertainment. -
Digital Streaming Platforms
Platforms such as Twitch and YouTube have become integral to the growth of esports by providing widespread access to competitive gaming content. These platforms not only stream live events but also create communities, enabling users to interact with players and other fans globally. The increasing number of esports content creators, casters, and analysts has fueled this phenomenon, making esports more accessible and engaging. -
Mobile Gaming and Cross-Platform Play
The development of mobile gaming has played a pivotal role in expanding the esports market’s reach. Mobile esports tournaments and games have attracted new audiences from all corners of the globe. The ability to participate in games across various devices – from smartphones to gaming consoles – also allows for a seamless gaming experience, expanding the player base and audience. -
Corporate Investment and Sponsorships
As esports gains more traction, corporate sponsorships and partnerships have become increasingly common. Major brands in industries ranging from tech to apparel are investing heavily in esports teams, events, and players, further boosting the visibility of the market. Media rights and advertising also represent significant revenue streams, with companies looking to capitalize on the growing viewership of esports.
Segmentation Analysis of the Esports Market
The global esports market is diverse, encompassing various segments that contribute to its growth. These segments include revenue models, streaming platforms, devices, and gaming genres, each playing a crucial role in shaping the industry.
By Revenue Model
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Media Rights: The growing popularity of esports has led to lucrative media rights deals. As more networks and platforms bid for exclusive broadcasting rights, media rights have become one of the largest sources of revenue for esports organizations.
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Advertising and Sponsorships: The influx of brands looking to target the young, tech-savvy demographic has made advertising and sponsorships a significant revenue stream. Major brands like Coca-Cola, Intel, and Red Bull are highly involved in esports sponsorships.
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Merchandise and Tickets: Merchandise sales, including apparel and gaming accessories, as well as ticket sales to live events, contribute substantially to the market’s growth. Fans are increasingly investing in esports merchandise to support their favorite teams.
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Others: This segment encompasses revenue from various additional sources, including in-game purchases and esports betting, further diversifying the market.
By Streaming Platform
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Twitch: As one of the most popular streaming platforms for esports content, Twitch remains a dominant force in the esports ecosystem, offering live streams, gaming content, and interaction with fans.
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YouTube: YouTube has expanded its presence in esports, hosting both live and on-demand content, and becoming a significant platform for esports content creators.
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Others: Platforms such as DouYu and Huya are particularly prominent in China, serving as key alternatives to global platforms.
By Device Type
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Smartphones: Mobile gaming has experienced explosive growth, with smartphones becoming one of the leading devices for esports participation and viewing.
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Smart TVs: Smart TVs offer an immersive viewing experience for esports tournaments, making them a popular choice among fans.
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Desktops and Laptops: Traditional gaming on desktops and laptops remains the backbone of esports, especially for high-performance games.
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Tablets and Gaming Consoles: Tablets provide a flexible, portable gaming experience, while gaming consoles remain essential for esports tournaments in genres like fighting and first-person shooter games.
By Gaming Genre
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Real-time Strategy Games: Titles like StarCraft and Age of Empires dominate this category, offering strategic challenges for players.
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First-Person Shooter Games: Games like Call of Duty and Counter-Strike: Global Offensive remain perennial favorites in competitive esports.
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Fighting Games: Popular games like Street Fighter and Tekken continue to be central to the esports scene, particularly in global tournaments.
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Multiplayer Online Battle Arena Games (MOBA): Games such as League of Legends and Dota 2 are leading the charge in the MOBA esports genre.
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Mass Multiplayer Online Role-playing Games (MMORPGs): MMORPGs like World of Warcraft attract a different but equally passionate audience, contributing to the diverse nature of the esports ecosystem.
Key Players in the Esports Market
The esports industry is supported by a range of key players that provide infrastructure, content, and competitive platforms:
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Modern Times Group
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Activision Blizzard Inc.
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Electronic Arts Inc.
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Riot Games Inc. (Tencent Holdings Ltd)
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Epic Games Inc.
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Gfinity PLC
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FACEIT
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Capcom Co. Ltd
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Valve Corporation
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Nintendo Co. Ltd
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iRacing
These companies, along with several other stakeholders, are continuously innovating and driving the evolution of esports, solidifying the industry's position as a major global entertainment force.
Conclusion and Future Outlook
The global esports market is poised for exponential growth, driven by increasing viewer engagement, the expansion of digital platforms, and rising investment from major corporations. As esports continues to captivate audiences worldwide, its impact on global culture and entertainment will only become more pronounced.
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About Straits Research
Straits Research is a leading provider of business intelligence, specializing in comprehensive market research, analytics, and advisory services. With a commitment to delivering actionable insights, Straits Research helps businesses navigate complex markets and make data-driven decisions.
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